Björn Englesson

Björn Englesson

About

My name is Björn Englesson and I graduated from KTH Royal Institute of Technology in 2017 with a bachelor's degree in Computer Science and a master's degree in Human Computer Interaction. I am interested in virtual reality, augmented reality and game development. Currently I am working at Resolution Games as a Game Developer.

Feel free to contact me at bjorn@bjornenglesson.com.

Work

Resolution Games - 2018 - present

World of Pixels

Resolution Games - 2018 - present

Resolution Games is a Stockholm, Sweden based studio focused on creating virtual reality (VR) and augmented reality (AR) immersive experiences for all -- from games to non-gamers alike. Resolution Games aims to go further when it comes to what one can do with VR and AR across social engagement, character development and gameplay -- taking full advantage of the incredible sense of presence and immersion possible with VR and AR.


Projects

World of Pixels - 2018

World of Pixels

World of Pixels - 2018

World of Pixels turns the world into everyone's canvas. Let your creative mind and inner artist emerge to color all of your favorite places. However, be prepared to defend your precious artwork from other aspiring artists who are looking to make their mark upon the world.

Available on App Store and Google Play.


KTH Campus - 2017

KTH Campus

KTH Campus - 2017

KTH Campus is a game that gives players an interactive tour of the KTH Royal Institute of Technology campus. KTH Campus was developed to celebrate the 100th anniversary of KTH Campus Valhallavägen.

Available on App Store and Google Play.


School Projects

Master's Degree Thesis - 2017

Surface Reconstruction from Point Sets gathered with Google Tango. A point set scanner application together with a point set processing and surface reconsturction application. The applications where developed using CGAL, the Tango Java API, and the Tango Unity SDK.



Glimpse - 2016

Glimpse

Glimpse - 2016

An augmented reality application for iOS and Android which lets users look into virtual windows placed on real walls. I was responsible for the AR part and putting together the scenes. The application was developed using Unity and Vuforia. The project was created in a group of six people. A demo video can be seen here.


Cauldron - 2016

Cauldron

Cauldron - 2016

A 2D platform game developed in a group of six people. I was responsible for the game programming. The game was made in Unity with all scripting done in C#. A demo video can be seen here.


The Chosen One - 2016

The Chosen One

The Chosen One - 2016

A virtual reality game in which the player gets to experience what it is like to be Neo from the Matrix by dodging incoming bullets. Created using Unreal Engine 4, the HTC Vive, and the Microsoft Kinect. The project was created in a group of six people where I was responsible for the HTC Vive and Kinect integration. A demo video can be seen here and our website for our project can be found here.

Virtual Reality Blocks Toy - 2016

Virtual Reality Blocks toy

Virtual Reality Blocks Toy - 2016

A virtual experience in which you get to play with a classic children's toy. You have to place the different blocks in the right holes. This demo was created using Unity3D, the Leap Motion, and the Oculus Rift DK2.


Tiny Flame - 2013

Tiny Flame

Tiny Flame - 2013

Tiny Flame is a simple game developed for iOS. The objective of the game is to help the tiny flame dodge falling raindrops. Created with Xcode and Objective-C.